Games for Change

games-for-change-small1.gifI attended day one of the Games for Social Change conference today. It was an interesting mix of gamers, developers, non-profits reps, and public policy advocates. I personally self-identify in the “gamer” category. There were a lot of highlights that I should tackle in future posts, but there was one presentation that really stood out:

Clive Thompson (New York Times, Wired Magazine, technology features writer) gave a talk entitled, “Grass Roots Gaming: How digital games have become the new graffiti for artists, activists, and teenagers.” Clive argued that Serious Games should include any game that conveys a message, no matter how cheap, low-brow, and offensive that message is. Clive proposed that games coming from the grassroots of developers such as Super Columbine Massacre RPG and Go, Saddam, Go should be considered Serious Games under this definition.

Clive’s proposal was controversial to say the least. I think Clive’s basic point is right: the current definition of Serious Games is too limited and fails to include a lot of grassroots, low-budget content that is often more enjoyable and more effective that high-budget, boring Serious Games. However, Clive’s extreme examples go to far. Go, Saddam, Go was created to appeal to people’s perverse voyeurism: the point of games like Go, Saddam, Go is for people to gawk at just how offensive other people can be. I don’t think there’s a “message” to convey; I think it’s just 14-year-olds seeking attention in the cheapest way possible.

But, I think my stand on these examples makes me look prudeish and “un-gamerlike” compared to the audience for Clive’s talk. That’s kind of a bummer.


4 Responses to “Games for Change”  

  1. 1 Kristian Hansen

    you bring up a good point. the concept of serious games is for post-educational purposes. Clive misses the boat if he is indeed intending on redefining this definition.

    perhaps, serious is not the correct term we should be looking for, but coining “brutal” or ” extreme” to say the least.

    it reminds me of doom and wolfenstein 3d back when we were in elementary school. these games had no specific purpose, yet they were repulsive and fun, but were not of any educational value since the context was so out of place.

    KLH

  2. 2 Beth Kanter

    Andrew:

    Very nice to meet you and talk about Social Media at Games for Change.

    I’m adding the video I did of Clive Thompson
    http://beth.typepad.com/beths_blog/2007/06/games_for_chang_4.html

    PS Where did you get that widget for facebook, I must go get one for my blog now …

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