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	<title>Comments on: Threadless and the Future of Product Design</title>
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	<link>http://blog.andrewparker.net/2006/11/20/threadless-and-the-future-of-product-design/</link>
	<description>Tech, Entrepreneurship, and Venture Capital in New York City</description>
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		<title>By: fraze</title>
		<link>http://blog.andrewparker.net/2006/11/20/threadless-and-the-future-of-product-design/comment-page-1/#comment-94296</link>
		<dc:creator>fraze</dc:creator>
		<pubDate>Mon, 22 Oct 2007 16:21:40 +0000</pubDate>
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		<description>http://travelnursingdirect.com/</description>
		<content:encoded><![CDATA[<p><a href="http://travelnursingdirect.com/" rel="nofollow">http://travelnursingdirect.com/</a></p>
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		<title>By: Andrew Parker</title>
		<link>http://blog.andrewparker.net/2006/11/20/threadless-and-the-future-of-product-design/comment-page-1/#comment-15538</link>
		<dc:creator>Andrew Parker</dc:creator>
		<pubDate>Tue, 21 Nov 2006 14:13:31 +0000</pubDate>
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		<description>Michelle: I agree that there&#039;s a level of uniqueness at threadless which goes beyond the product.  Its the story you get to tell people when they say: &quot;hey, cool shirt.&quot;  Whether or not that element of uniqueness can be replicated by other services remains to be seen.  The Google Video/YouTube example you bring up does outline a difference in community, however, I believe that different was generated by subtle design choices (YouTube looks and feels like a social network whereas Google Video looks and feels like a faceless service with little-to-no community interaction).  With better design, I suspect that Google Video could have gained more traction compared to YouTube.

Eric Ni: I think we&#039;re talking about two different things here.  You seem to be saying that complex mechanical engineering will never be replaced by crowdsourced design.  I am saying that product design (the look-and-feel, the interaction, the packaging, the art design) will be replaced by crowdsourced design.  Nonetheless, I can envision a world in which even MechEng is replaced by crowdsourcing, but that is a much more distant future.</description>
		<content:encoded><![CDATA[<p>Michelle: I agree that there&#8217;s a level of uniqueness at threadless which goes beyond the product.  Its the story you get to tell people when they say: &#8220;hey, cool shirt.&#8221;  Whether or not that element of uniqueness can be replicated by other services remains to be seen.  The Google Video/YouTube example you bring up does outline a difference in community, however, I believe that different was generated by subtle design choices (YouTube looks and feels like a social network whereas Google Video looks and feels like a faceless service with little-to-no community interaction).  With better design, I suspect that Google Video could have gained more traction compared to YouTube.</p>
<p>Eric Ni: I think we&#8217;re talking about two different things here.  You seem to be saying that complex mechanical engineering will never be replaced by crowdsourced design.  I am saying that product design (the look-and-feel, the interaction, the packaging, the art design) will be replaced by crowdsourced design.  Nonetheless, I can envision a world in which even MechEng is replaced by crowdsourcing, but that is a much more distant future.</p>
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		<title>By: Eric Ni</title>
		<link>http://blog.andrewparker.net/2006/11/20/threadless-and-the-future-of-product-design/comment-page-1/#comment-15254</link>
		<dc:creator>Eric Ni</dc:creator>
		<pubDate>Tue, 21 Nov 2006 06:14:33 +0000</pubDate>
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		<description>I think the Threadless concept still plays on a nitch.  You have to consider the complexity of the design requirements, the amount of relevant expertise that exists, and a sizable community of interest.  If it were custom images smacked onto any commodity product, then I think Threadless has something going for them.  The more complex the product, the less likely Threadless will work. Scaling from 2d to 3 dimensional products will be a huge leap.  I think we&#039;re very far from it.  I can see why it might work and why it wouldn&#039;t work.  Critical issues would be product turnaround and selection size.</description>
		<content:encoded><![CDATA[<p>I think the Threadless concept still plays on a nitch.  You have to consider the complexity of the design requirements, the amount of relevant expertise that exists, and a sizable community of interest.  If it were custom images smacked onto any commodity product, then I think Threadless has something going for them.  The more complex the product, the less likely Threadless will work. Scaling from 2d to 3 dimensional products will be a huge leap.  I think we&#8217;re very far from it.  I can see why it might work and why it wouldn&#8217;t work.  Critical issues would be product turnaround and selection size.</p>
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